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Category Archives: Reading
How storytelling can enhance digital projects
How storytelling can enhance digital projects.
Another brillant presentation about storytelling
Storytelling 101
Storytelling 101.
Excellent presentation about story telling.
A Brief Overview of Internet Memes & How You Can Quickly Create Your Own
If you have to read an article today, it should be this one …
Introducing one of the most outlandish, childish and plain silly aspects of online culture – the internet meme. For those of you not familiar with the term, a “meme” is much like an in-joke that gains popularity and establishes itself with a constant stream of derivatives.
via A Brief Overview of Internet Memes & How You Can Quickly Create Your Own.
Market share Search engine
[reading] Five Commonly Repeated Words to Hunt Down in Your Writing
Lifehacker AU editor Angus Kidman has spent the month of November writing a book as part of previously mentioned NaNoWriMo, during which he’s learned a lot about his writing habits. For example, he noticed he’d been overusing these five common phrases.
via Five Commonly Repeated Words to Hunt Down in Your Writing.
Consumers Believe in Positive Word-of-Mouth – eMarketer
http://www.emarketer.com/Article.aspx?R=1008078
Many marketers still struggle with the loss of control over their brand that comes with the ability of consumers to discuss them—and have those messages widely disseminated—across social media. But most brand-related chatter, both online and offline, is positive. And positive buzz carries more weight with consumers, according to research from Keller Fay Group.
In a study of hundreds of thousands of conversations, the firm found about two-thirds of word-of-mouth brand references were “mostly positive.” Those can be powerful.
Two-thirds of study respondents thought positive word-of-mouth was credible, compared with fewer than half who believed negative buzz. Positive information was also more likely to be passed on to others, more than twice as likely to get people to look for more information, and had nearly four times the chance of pushing consumers to make a purchase.
Overall, word-of-mouth is generally positive, but some industries do get better buzz than others. Children’s products and food brands tended to get the most positive mentions, while net advocacy on behalf of companies in the telecommunications, financial services and healthcare industries was lowest. But even for those brands, the majority of word-of-mouth was still upbeat.
The Keller Fay research supports findings by women-focused marketing and communications firm Harbinger, which reported a greater motivation to share good brand experiences than bad ones among female internet users in North America. Consumers trying to give others advice seem to be more interested in directing friends and family toward brands they like than away from brands they have had a problem with.
2011 Trends: Content Marketing Is Critical
http://www.emarketer.com/Article.aspx?R=1008070
Next year, marketers will need to rethink their approach to advertising and marketing and intensify their focus on creating magnetic content that will naturally attract consumers, rather than relying solely on the interruption model of advertising, which consumers are responding to less and less. Think pull vs. push.
Magnetic content can include anything created on behalf of a brand—be it an ad, YouTube video, online game, Facebook page, Twitter promo or mobile app—that consumers genuinely want to engage with and pass along to others. This content entertains, amuses, informs, serves a function or satisfies a consumer need. It’s welcome instead of annoying or interruptive.
Marketers, especially those working in social media, have seen the proven value of branded content, sometimes also referred to as “earned media.” Nearly three-quarters of US companies with a social media strategy used such content in their campaigns, making it the most common type of content used, according to a June 2010 study by King Fish Media, HubSpot and Junta42.
Creating effective, breakthrough advertising has always been a challenge for marketers, as well as for the agencies charged with the task. But the classic interruption-disruption model of advertising is moribund. Marketers should ask themselves five questions about the magnetic content they are seeking to create to determine whether it will be truly attractive to their audience:
- Is the content unique?
- Is the content useful?
- Is the content well executed?
- Is the content fun?
- Does the content make good use of the channel in which it appears (e.g., social, mobile, video)?
Marketers should base their magnetic content ideas on well-researched customer behaviors, attitudes and lifestyles. This entails altering your emphasis in marketing from “selling product” to identifying and solving a consumer need or want that transcends or complements the physical product or service you are selling. Ask yourself this critical question: Besides your product, what can you do for the consumer?
Don’t Create an App for Apps’ Sake – eMarketer
via Don’t Create an App for Apps’ Sake – eMarketer.
The trendiness of mobile apps has made them a popular tactic among some marketers who want the latest, coolest thing—even if it doesn’t always make sense for their brand. In some sense, they may be right.
Consumers do consider apps a must, according to an October 2010 survey from interface design agency EffectiveUI conducted by Harris Interactive. More than three-quarters of mobile app users said they expected all brand name companies to have a mobile application, and nearly as many said they expected the app to be easier to use than the company’s website.
But the survey also highlighted the danger of developing an app for its own sake. Almost seven in 10 app users said their perception of a brand would be negatively affected if it had an app that wasn’t useful or helpful. And many apps appear to fall into this category; 38% of respondents said they were not satisfied with most apps from their favorite brands.
An earlier survey from Adobe found most mobile device users preferred using browsers to apps for a variety of functions, despite the assumption among marketers and industry experts that apps provide a better user experience. These users may also have been unimpressed with many of the apps they had tried.
Marketers must keep ease of use and also utility in mind when designing apps. The application must be a natural fit for the brand and offer a genuine value to users, or they could be actively turned off from the brand.
Internet is all about content – but what content are we talking about ?
As you may remember, the defaut type of content on the internet is copyrighted, unless content is available in Creative Commons license. Thing is that it’s sometime difficult to find such content. Rejoice ! This search engine will save you a lot of time and open the door of inspiration 🙂